Stat points and what they will give as a result
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Stat points and what they will give as a result
I was asked recently what adding each REC, DEX etc does to a build, its useful to know and I have to admit to not giving it much thought before, but research is ongoing as always with questions like these.
So, I will try and add the relevant information as i come across it. So here goes...
1 REC = 5 HP and 1 Defence
1 LUC = ?
1 DEX = ?
1 STR = ?
1 INT = ?
Quote from a game sage: "I've heard (and it would make sense) that aggro is based on physical defence, so the more Rec/Forbid lapis you have, the higher your aggro."
So, I will try and add the relevant information as i come across it. So here goes...
1 REC = 5 HP and 1 Defence
1 LUC = ?
1 DEX = ?
1 STR = ?
1 INT = ?
Quote from a game sage: "I've heard (and it would make sense) that aggro is based on physical defence, so the more Rec/Forbid lapis you have, the higher your aggro."
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and remember...the only good darkie is a dead darkie!

CaptCrumb- Admin
- Posts: 117
Join date: 2008-09-05
Location: UK
Re: Stat points and what they will give as a result
I found a usefull thread with the rest of them:
STR -> 1.3 physical attack per stat point
REC -> 5 HP + 1 Defense per stat point + Ability to hold aggro on mobs
INT -> 1.1 Magical Attack per stat point + 0.22 Resistance per point
WIS -> 5 MP + 1 Resistance + 0.22 Magical Attack per stat + Magical Accuracy + Healing power
DEX -> Evasion + 0.26 attack per point + Accuracy + 5 SP per point
LUK -> 0.2% chance of crit + Shooting Attack + 1 crit damage + crit evasion
Dont know how exact this info really is, but it makes sense and the general public seems to agree with it
Linky to the post: http://forums.aeriagames.com/viewtopic.php?highlight=hmm+stats&t=113632&sid=a8429345da7527cd66451e32b4550a19
STR -> 1.3 physical attack per stat point
REC -> 5 HP + 1 Defense per stat point + Ability to hold aggro on mobs
INT -> 1.1 Magical Attack per stat point + 0.22 Resistance per point
WIS -> 5 MP + 1 Resistance + 0.22 Magical Attack per stat + Magical Accuracy + Healing power
DEX -> Evasion + 0.26 attack per point + Accuracy + 5 SP per point
LUK -> 0.2% chance of crit + Shooting Attack + 1 crit damage + crit evasion
Dont know how exact this info really is, but it makes sense and the general public seems to agree with it
Linky to the post: http://forums.aeriagames.com/viewtopic.php?highlight=hmm+stats&t=113632&sid=a8429345da7527cd66451e32b4550a19
Last edited by MurometS on Wed Oct 01, 2008 10:30 pm; edited 1 time in total
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Re: Stat points and what they will give as a result
Nice find Muro, kudos to you
There is so many viewpoints on this that it was a maze to deal with, but hopefully the figures you found can't be too far off if others agree. It will be a useful starting point for a lot seeing as quite a few members will be just starting their HM toons as this can be used as a guide to how they want their toon to develop and avoid mistakes.
Nice one
There is so many viewpoints on this that it was a maze to deal with, but hopefully the figures you found can't be too far off if others agree. It will be a useful starting point for a lot seeing as quite a few members will be just starting their HM toons as this can be used as a guide to how they want their toon to develop and avoid mistakes.
Nice one
_________________
May your buffs be buffed and the bless high!
and remember...the only good darkie is a dead darkie!

CaptCrumb- Admin
- Posts: 117
Join date: 2008-09-05
Location: UK
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