Common build suggestions for all classes

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Common build suggestions for all classes

Post  CaptCrumb on Fri Oct 17, 2008 4:27 pm

Personally I am still finding my way when it comes to the choice with character builds, but this is one list that I came across which seemed to be similar to what my findings have been so far. But just make sure you use this as a guide and not gospel, only until someone in Aeria leaks the mechanics of the game code can we be sure of which build would be best for which situation (PvP, PvE etc). Wink

Anyhow, it might be useful to some who are lost with how to allocate their points on their chosen character.



Common Builds

Fighter | Warrior
Normal Mode

* +3 STR, +1 REC, +1 DEX
* +3 STR, +2 DEX
* +4 STR, +1 DEX

Hard Mode

* +4 STR, +1 REC, +2 DEX
* +5 STR, +2 DEX

Defender | Guardian
Normal Mode

* +1 STR, +3 REC, +1 WIS
* +5 REC
* +3 REC, +2 STR with base DEX of 15

Hard Mode

* +7 REC
* +5 REC, +2 WIS
* +5 REC, +2 STR with 20 DEX (Battle Tank)
* +5 STR, +2 REC with 50+ DEX (Skirmish Tank)

Archer | Hunter
Normal Mode

* +3 STR, +2 DEX
* +1 DEX, +4 LUC
* +5 LUC

Hard Mode

* +7 LUC
* +6 STR, +1 DEX (1-15 PVP build)
* +6 STR, +1 REC (1-15 PVP build alt)

Ranger | Assassin
Normal Mode

* +2 DEX, +3 LUC
* +1 STR, +2 DEX, +2 LUC
* +2 STR, +3 DEX
* +3 DEX, +2 STR
* +5 STR

Hard Mode

* +5 STR, +2 DEX
* +4 STR, +3 DEX
* +2 DEX, +5 LUC
* +7 LUC

Priest | Oracle
Normal Mode

* +5 WIS
* +5 INT (1-15 PVP build)
* +2 INT, +3 WIS

Hard Mode

* +7 WIS
* +2 REC, +5 WIS
* +5 REC, +2 WIS(PvP - Res tank) [u]

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Priest: skills and info

Post  CaptCrumb on Sun Feb 01, 2009 10:53 am

*Passive skills:

-Dagger Weapon Power Up-
Adds 20 attack power while equipping daggers, at lvl 3.
Not a bad skill but not the best skill. Basically it will increase your dmg output, while equipping a dagger and the skill point cost isn't too steep.

-Mana Training-
Adds 448 mana, at lvl 3.
Not much to say about this skill, it adds some mana and that's always nice but it's not really a lot of mana, so I would only get this skill on hard mode. You'll probably need the skill points for more useful skills, if you're normal mode.

-Relax Body-
Regenerates hp, mp and sp by 8% every 3 seconds while character is sitting, at lvl 3.
You simply must get this skill and max it!

-Backpack Upgrade-
Adds a more inventory space to your backpack, an extra 24 slots per lvl.
I personally love this skill and wouldn't dream of not maxing it but if you'd rather spend your skill points els ware, be my guest.

-Interpretation-
At lvl 3, lets you understand everything your opposing side say.
Yet another skill that you don't need but I personally can't live without. I would skip it on normal mode, since you won't be pvping much, if at all but on HM I wouldn't pass up on this skill. I love this skill, if you got the points to spare, max it!


*Basic Skills:

-Magic Missile-
At lvl 3, it's is an instant cast, meaning you can not get interrupted and it damages your target for 118 + your magic damage.
Not really much to add, max this skill, you'll be using it all the time.

-Body Protector-
Adds 47 physical defense and 7% physical evasion from attacks, at lvl 3.
You need this skill, it will save your life time and time again.

-Ice Pole-
Deals 175 damage + magic attack power, slows target for 7 seconds and has 1.5 cast time, at lvl 3.
Some people don't like this skill, I didn't like it at first either. It's not much use in pve but in pvp it can be very useful to slow down your target, either to help you run away or to help your party catch a fleeing enemy. Not worth getting in normal mode but in hard mode you may consider getting at least lvl 1 version of this skill.

-Detection-
Lets you detect a character in stealth, 30 meter range, at lvl 3.
Very useful pvp skill, for killing those evil assassins/rangers who tryt o either get away or sneak up on you. I would not bother getting this skill on normal mode, since you won't be pvping but on hard mode I'd get at least lvl 1 version of this skill.

-Dispel-
Clears all negative effects on selected character, at lvl 3.
This and healing is what a healer is all about, you must get this skill and you must max it, no questions asked!

-Magic Spot-
Instant cast attack spell that deals 343 damage, at lvl 3.
This will most likely be your main attack, if you're killing mobs or killing someone in pvp. It has a pretty steep mana cost, 350 per cast but it's well worth it. Max it!

-Stamina Leakage-
Debuff that decreases enemies SP over 30 seconds.
Not much to say about this skill, never used it and probably never will. No doubt it can be useful but not useful enough for me to spend skill points on it.


*Combat Skills:

-Healing-
Heals 300 hp + your wis x2, with a 2 second cast, at lvl 3.
Seriously, need I say more?

-Magic Protector-
Lets you completely ignore 4 magic attacks or till duration runs out after 1 minute, at lvl 3.
Its a nice skill, but you should have enough wis, that magic shouldn't hurt you much. No need to get this skill on normal mode but at hard mode, if you have the spare points, you can get it. It's not a waist but it's not a "must have" skill.

-Instant Heal-
Heals 255 hp + wis x2, with no cast time and 30 second cool down, at lvl 2.
If you get lvl 54, it heals 712 hp + wis x2, at lvl 3.
This skill rox, saved so many lives, get it!
Here's a tip, Instant Heal + Potential Motive = Instant heal spamming.

-Hail Storm-
This is the only instant cast AoE spell that a healer has. It doesn't do great damage but can still be a useful skill, on certain occasions. It has a 30 second cool down, so it can only be spammed, if you're on potential motive. You can get it if you want you probably wont' use it often. It's nice to use, if you're tanking mobs and want to hold aggro.

-Mana Slug-
Requires you to melee attack someone, in order to gain some mana, 700 mp at lvl 1.
Some people love this skill others will never use it. Only time it's really worth having, is if you need mp badly and all your potions are on cool down. Even then, it's not going to make a huge difference. Some people think that this skill is great, at low lvl, but once you lvl up a bit higher, you really don't run into many mana problems. 1 on 1 fights are usually the only time people use this skill.

-Healing Fall-
An instant cast, heals 678 points over 18 seconds, for all party members in range, at lvl 3. It can theoretically heal 4746 points among 7 party members.
It's not a bad skill but I can't say it's my favorite skill. I would only get it, if you have points to spare. If used properly, it can really help save the lives of your party but chances are, it won't be enough. It's bit more useful, if combined with the hard mode skill called Blank it can be a nice last resort. I typically use it when I my heals are getting interrupted and my party need heals badly. Beware though, mana cost is a bit steep, 830 mana per cast.

-Blizzard-
The main benefit this skill has over other AoEs is that is lows down your targets. True, that doesn't really matter in pve but in pvp it can be used to slow down multiple people charging you.
This is probably the best looking skill that healers have. It's a decent AoE, has 2 second cast time, deals higher damage than Hail Storm and deals slightly less damage than Elemental Shock. If you don't' plan on pvping, I'd get Elemental Shock, if you do, I'd go with Blizzard.

-Healing Prayer-
Heals 712 hp + wis x2 with a 2.5 second cast, at lvl 2.
If you plan on getting lvl 57, then it heals 972 points, at lvl 3.
Definitely a must get skill, you're a healer, this is what you're all about!

*HM* -Blank-
A hard mode skill that is basically a stronger version of Healing Fall. It has no description so I can't really tell you much about the skill, except it heals a lot more than Healing Fall and costs a lot more mana.


*Special Skills:

-Aura of Peace-
A buff that lasts 30 minutes and adds 850 hp, at lvl 3.
Are you kidding me, GET THIS!

-Resurrection-
Lets you resurrect a dead player.
Get this!
The lvl 1 resurrection does not allow you to resurrect ultimate mode players, so get at least lvl 2 resurrection!

-Prayer-
A buff that increases your parties Str, Wis and Rec by 40, at lvl 3, for 10 minutes.
You'd be stupid not to get this, GET IT!

-Hypnosis-
80% chance of putting an enemy to sleep for 8 seconds, at lvl 1.
I don't think you need to go past lvl 1 on this skill. It's a useful skill and higher lvl of it only adds to sleep duration. Get whatever lvl you want, but I think lvl 1 is enough. It's a nice skill to use, if you need to either gain some ground, running away form someone or help your party catch up to someone. You do not need this skill, if you are normal mode, since you won't be pvping.

-Potential Motive-
A passive skill.
If your health points go below 25%, any skills you have, with a cool down of less than 500 seconds, will have no cool down; at skill lvl 3.
You may not understand how useful this skill is, but I can assure you, this is going to save you and your parties lives so many times. You can use it to spam instant heal. Must max this skill.
*can only be activated every 3 minutes.

-Health Assistant-
Lets you take damage to your mana instead of your hp, till mana runs out or till duration ends, after 1 minute, at lvl 2.
At lvl 3 it consumes your mana and your stamina, before consuming your hp.
You must get this skill, it will save your life time and time again. Get at least lvl 2.

-Magic Mirror-
Reflects magic damage back to whoever dealt it, for 8 seconds, at lvl 1.
8 seconds is really a short amount of time. Skill costs a lot of skill points, 7 for first lvl. I'm sure this skill could be put to good use but I personally think it's a waist of skill points. I'm mentioning it here because it's not completely useless but not I'd recommend getting unless you have a lot of points to spare.

*HM* -Recovery-
Heals 3164 + wis x2 with 1.5 cast time, 30 second cool down, at lvl 3.
This is a hard mode skill and it rocks your socks!


If someone would be so kind as to list ultimate skills, I'll add them to the list.

I know that ultimate have a self instant heal and a new buff.

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May your buffs be buffed and the bless high!
and remember...the only good darkie is a dead darkie!

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Re: Common build suggestions for all classes

Post  Pheobe717 on Sun Feb 01, 2009 3:23 pm

I noticed in your builds guide you forgot mages! Us mages wanna be represented too!! Evil or Very Mad All I can offer is some popular builds for HM mages which include either full int or 6 int + 1 wis up to lvl 20 and then switch to full int if you want to be less squishy! Sorry fellow mages!

-Pheebs

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Re: Common build suggestions for all classes

Post  CaptCrumb on Sun Feb 01, 2009 7:32 pm

Apologies Phoebe Smile

That was a direct cut and paste from an article and they forgot to include mages, I shall chastise them for it Smile but your simple guide is good starting point anyway for now till I can try and sort out most popular builds later on.

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and remember...the only good darkie is a dead darkie!

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